Mobile Gaming Segments are the Most Lucrative in the Global Gaming Market
July 20, 2017 at 09:00 AM EDT
NEW YORK, July 20, 2017 /PRNewswire/ --
A report by Newzoo on the Global Games Market, shows that 2.2 billion gamers across the globe are expected to generate $108.9 billion in game revenues in 2017. This represents an increase of $7.8 billion, or 7.8% from the year before. Digital game revenues will account for $94.4 billion or 87% of the global market. The report also indicates that Mobile is the most lucrative segment, with smartphone and tablet gaming growing rapidly or at 19% year on year to $46.1 billion and accounting for 42% of the market. In 2020, mobile gaming will represent just more than half of the total games market. Tapinator, Inc. (OTC: TAPM), Zynga Inc. (NASDAQ: ZNGA), Glu Mobile Inc. (NASDAQ: GLUU), Nintendo Co., Ltd. (OTC: NTDOY), Take-Two Interactive Software, Inc. (NASDAQ: TTWO)
The report points out that the Asia-Pacific is by far the largest region, with China expected to generate $27.5 billion or one-quarter of all revenues in 2017. Mobile games performed even better than expected in China, while the PC segments performed worse than anticipated. North America is the second-largest region or with estimated revenues of $27.0 billion in 2017 and a year-on-year increase of 4.0%. Most of this growth will come from smartphone gaming, a mature market, but certainly not saturated.
Tapinator, Inc. (OTC: TAPM) just announced yesterday that, "it will be releasing Dice Mage 2 on August 10th, 2017. In order to bring a unique, best-in-class role playing game (RPG) to mobile players worldwide, Tapinator has once again joined forces with developer Boarding Party Games. Dice Mage 2 is a sequel to an original hit RPG, Dice Mage, that received an "App Store Editors Note, was featured as a Best New Game, and generated nearly one million downloads on Apples iOS platform.
The sequel, Dice Mage 2, has been in soft launch on Apples iOS platform in Canada and Australia since late May. Tapinator is excited to report that it has seen increasingly strong metrics during this soft launch period, including Day 1 retention of over 50% and Average Revenue Per Daily Active User (ARPDAU) of nearly 15 cents. Consistent with the original Dice Mage, Dice Mage 2 has received rave reviews from players with an average review score of 4.5 out of 5.0. We believe that the games key performance indicators during its soft launch as well as its enthusiastic reception by the iOS platform foreshadow a successful global launch. We look forward to getting Dice Mage 2 in front of the nearly one million users who played the original mobile game, as well as brand new players globally, said Tapinator CEO, Ilya Nikolayev.
Dice Mage 2 is one of several of Tapinators Full-Featured Games that will be released in Q3 of this year. Other releases scheduled for this quarter include Big Sport Fishing 2017, the sequel to a game franchise with nearly 15 million downloads on Google Play, and the launch of Burn It Down, a previously featured mobile game, on the Steam platform."
Zynga Inc. (NASDAQ: ZNGA) is a leading developer of the world's most popular social games that are played by millions of people around the world each day. Recently, the company announced a collaboration to develop a new television game show based on Words With Friends, the world's most popular mobile word game. The show will also incorporate aspects from Zynga's larger portfolio of With Friends word and puzzle games. Since launching in 2009, Words With Friends has been installed more than 200 million times and is one of the App Store's Top 10 free games of all time. An estimated 55 million Words With Friends matches are played around the world at any given moment and more than 75 million words are played every day.
Glu Mobile Inc. (NASDAQ: GLUU) is a leading global developer and publisher of free-to-play mobile games. The company recently announced that it has entered into a multi-year agreement with WWE, a recognized leader in global entertainment, to develop a mobile game featuring WWE Superstars, logos and marks. Currently being developed by the same studio as Glu's largest sports franchise, Tap Sports Baseball, Glu's WWE title will include simple, one-touch gameplay mechanics with deep meta game features.
Nintendo Co., Ltd. (OTC: NTDOY) is a Japanese multinational consumer electronics and video game company headquartered in Kyoto, Japan. Nintendo is one of the world's largest video game companies by market capitalization. On April 28th, President and Representative Director, Tatsumi Kimishima announced the launch of New Nintendo 2DS LL, a handheld system with a large 2D display screen and improved portability. This is the latest addition to the lineup of handheld systems in the Nintendo 3DS family, which has had global sell-through of 63 million units. This new handheld system has launched in Japan on July 13th, 2017 for a manufacturer suggested retail price of 14,980 yen, tax not included.
Take-Two Interactive Software, Inc. (NASDAQ: TTWO) is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products principally through its two wholly-owned labels Rockstar Games and 2K. On May 31, 2017, the company announced that it has acquired Kerbal Space Program, the critically acclaimed physics-based space simulation game. Created by independent developer Squad, Kerbal Space Program was originally released on PC in April 2015 and has sold over two million units to date. The acquisition of Kerbal Space Program further diversifies Take-Two's industry-leading portfolio of owned intellectual property. The current team at Squad will continue to provide support and ongoing development for the title through game updates and expansions.
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